Monday 27 May 2013

Zombie audio completed

I have completed all of the zombie sounds that I plan too produce for the client I have created a total of 20 sound clips 12 of them are unedited just as the client requested and the other 8 are edited too try and enhance the sound of the zombie noises. Unfortunately the edited sound clips the developers did not wish too use as they had requested at the start of this project but are extremely happy with what i have produced with the unedited clips.

The unedited clips that i have produced are going too be used within the mod itself, but the edited sounds are not going too be used as its not what the client wanted.

Saturday 25 May 2013

Creating the sounds

As you can see in the screenshot i am using audacity too create these sound clips and too get the best quality out of these sounds i am exporting them out into .wav files as they dont compress any of the audio quality not too mention im recording it at a 32 - bit as the higher the bit count is going too be the higher the quality.

Thursday 23 May 2013

Research for the Zombie audio

As you can hear in this video of all the different  left 4 dead zombies sounds there are many different effects used to create the many different types of zombie sounds that are used throughout the game.


Here are sounds taken from call of duty black ops zombies, as you can hear by listening too the sounds in this video is the same with left 4 dead the sound clips are heavily edited to make them sound not of this world.

Wednesday 22 May 2013

Zombie audio

The Developers of Day z sahrani have asked me too produce them some zombie sound effects for their mod. I agreed to do so as they were very happy with the way the production of the video turned out.





What was asked of me was that they were too receive around 10 noises that i was too produce without editing my voice as they wanted it to sound more like a human groaning rather than a crazed zombie from a film as they wished for the sounds to be more realistic.


Saturday 20 April 2013

Review of video with the client

The video was completed today and i have went too meet up with the developer again too see what he thinks of the video, after watching it he likes what he has seen and has requested that i create another video when they have fixed all the bugs with their  crafting system and the item skins

Video Completed

AS you can see from this screen shot the video has been completed and it is rendering out which took a total of around 5-6 hours.




Here is the completed video that has been uploaded to youtube


http://www.youtube.com/watch?v=VqYfhL2qJks

Thursday 18 April 2013

Soundtrack


Corridor digital - PRISM - In Fractures


Corridor digital - PRISM - Through The Night


These are the songs that have been used in the video for Day Z sahrani 

Tuesday 16 April 2013

Video editing

 These are a couple of screen shots from when the video was being edited.




As you can see in the picture i am using a program called ulead video studio pro x5 ultimate, its one of the simplilest programs too use on the market at the moment but it does have its draw backs. in the screenshot above you can see I'm using a tool called multi trim this is what was used to trim all of the clips in the video.



Its always best too save your project every couple of minutes or so as this is what will happen and you would have to start all over again, luckily i already had it saved .



in the video the only effect that was used was the crossfade effect for between each of the video clips, if their were multiple effects used in the video it would  make it look tacky but for the way the audio is syncing with the video at the start i used a flashback transition as it seems the most appropriate too use



Friday 5 April 2013

Review of clips with client

I have met up with one of the developers that are here in belfast so that i can show them the footage i have recorded, he is fine with what he has seen and is looking forward too seeing the final product.

Tuesday 26 March 2013

Crafting system & item shots problem

The developers have informed me that the item skins for the map, compass and certain other key items will not be ready for some time aswell as the crafting system has some serious game breaking bugs have arisen while testing these features out so we wont be able too show off the uniqueness of the mod until the problems have been fixed completely so i will just continue grabbing cinematic shots since i cannot get the other clips for the video.

Monday 25 March 2013

Using the Arma 2 editor

To create this video i have too use the arma 2 editor this is so i can produce all of the cinematic shots in the video and because of this i can spawn in what ever i like for example choppers, cars zombies and even survivors.

for this cinematic shot i have chosen to just spawn in zombies as we are mainly showing off the gameplay of the video and not doing some mad cinematic shots that would require alot more than just spawning in zombies



 as you can see in this photo it shows that ive only spawned in a few zombies just too test too see what would happen with them.



as  you can see in this photo i have increased the zombies significantly just too test how much that it strains my system too see if i could move upto around that amount of zombies used in the video cinematic.



This is what the finishing cinematic would look like  but the amount of zomboes in the video is not optimal as ou can see in the top left corner im only gettting 3 FPS which is no good if im going to create a cinematic video so after this i greatly reduced the number of zombies untill i got the amount that allowed me to record in a perfect 30 fps.

Saturday 23 March 2013

Played with the dev



This is me on with the developers of Day Z sahrani showing off their new mod

Thursday 21 March 2013

Playing with the developer

Talked with the developer today and he was wanting me too play the game with him and his friends rather than me just soloing it and getting all the footage solo.

Wednesday 20 March 2013

The way im going to record the game

Too record the game i need to use a program called Dxtory with a custom codec called x264 the reason for this is that if i was too record in full quality it makes the video size 1 gig for every 40 secs - 1 min 20 sec and i do not have that big of a Hard drive too contain all of these files

by doing this i am able to record and the full resolution and get roughly the same quality for about 1/3 of the file size as i would have without the codec. this meant i was able too get alot more footage that i would have if i was just running raw video.

Tuesday 19 March 2013

Day Z sahrani Download



++++++++++++++++++++++++++
LATEST BETA VERSION: v0.21
++++++++++++++++++++++++++

=========================
Support/Contact:
dayzsahranihelp@gmail.com

Ts3:
cifordayzserver.guildshout.com:9995
=========================

===WE NEED MORE DEVS===
Please see our thread in Parent Sahrani Section of Opendayz forums we need ALL levels of contribution!!!
Recruitment Thread
======================

============
Introduction
============
Welcome to Sahrani a fictional Atlantic island created by Bohemia Interactive (BI) for "ArmA: Armed Assault"
ArmA



Bohemia later revised the map and re-titled it "United Sahrani" for the DLC "Queen's Gambit"

Thanks to the hard work of .kju[PvPscene] and the rest of the contributers to the Caa1 Project we are able to bring this amazing BI map to the DayZ Audience.
CAA1 Thread

Sahrani has a robust history and we will eventually add to this story by way of revealing the events that led to "Day Z" on Sahrani.

The Sahrani Map is approx. 400 km2, however actual land mass is closer to 100 km2 for the mainlands
(Kingdom of South Sahrani (KSS) and Democratic Republic of Sahrani (DRS)) and approximately 120 km2 including all the smaller islands.

The topography and terrain is varied and dramatic, offering what many consider to be the most dynamic setting ever put forward for the ArmA Universe.

Please check back for updates to this main page as the Mod Evolves

or you can:

Follow on Twitter
Like on Facebook

===============
Active Servers:
===============

DayZHorror.com Sahrani #1
IP: 46.4.31.87
Port: 2402
TeamSpeak: ts.dayzhorror.com
[IMG]
EHDGaming
IP: 109.70.148.17
Port: 2402
TeamSpeak: 109.70.148.17
[IMG]

=================
State of the Mod:
=================
0.21 is the current version and only the client files are being made available right now.
(The next client release (0.3) will be preceeded by the release of server files (expected by the 15th of April but not guaranteed)

We have preliminary Play With Six Client support:
http://play.withsix.com/mods/446-dayz_sahrani
BIG THANKS to Sickboy for all his hard work on PlayWithSix and countless other projects!

If you already use Play With Six I would recomend this method, however if you have already installed the mod manually this may break any desktop launchers/shortcuts you may have setup.
(they can be fixed by changing your "mod-@DayZ_Sahrani" to "-mod=@OAC_Core;@caa1;@Dayz_Sahrani" it is the manor in which PlayWithSix handles dependencies/launching)

We will request DayZCommander Support once the server files are public on the next release.

Screenshots:





=======
Download
========
Manual Download (FULL PACKAGE v0.21)
USA: http://dayz.verthosting.com/files/@DayZ_Sahrani.rar
BIG THANKS to James @ Verthosting.com - http://verthosting.com/dayz/

EUROPE: http://www.runelottery.com/SahraniInstaller/@DayZ_Sahrani.rar
BIG THANKS to Cookiezzz and All the guys @ DayZHorror.com

Installation guide thread: http://dayzmod.com/forum/index.php?...tial-test-release-of-v02-is-out-join-the-fun/


Serverfiles Downloads:
*Time of release TBD*